The safest way to try and get what you want is to try and deserve what you want. It’s such a simple idea. It’s the golden rule so to speak. You want to deliver to the world what you would buy if you were on the other end.
SILENCE. Speak not but what may benefit others or yourself; avoid trifling conversation.
The challenge of acting is to make the audience forget you're acting.
Game design should focus on the player's emotional journey, not just mechanics.