游戲設(shè)計應(yīng)該關(guān)注玩家的情感旅程,而不僅僅是機(jī)制。
Game design should focus on the player's emotional journey, not just mechanics.
我不害怕死亡,因為我的藝術(shù)將永存。
廢物只是我們尚未學(xué)會珍惜的資源。
The past is a foreign country; they do things differently there.
建筑師不是藝術(shù)家。我們有服務(wù)公眾的社會責(zé)任。
"The future is not something we enter. The future is something we create."
"The stage is where the impossible becomes ordinary."
領(lǐng)導(dǎo)力在于以同理心和遠(yuǎn)見做出艱難的決定。